THE STUDIO
Cheekynauts Entertainment is a small studio on a mission to create games that immerse players in engaging worlds of compassion, inclusion, and environmental harmony.
We strive to build our games on accommodating, eco-friendly practices and reduce carbon in the atmosphere with this green website and regular contributions to environmental impact initiatives like Ecologi.
THE TEAM
CRABBY SAM | @goawayimcrabby
Studio Founder, Project Lead & Artist for Moonshell Island
Sam (she/her) is a neurodivergent artist based in coastal BC on the traditional unceded territory of the Pentlach people including the K’omoks, Sliammon and Qualicum First Nations. A primary focus on visual art and fascination with interactivity grew into Sam’s game dev obsession and the founding of Cheekynauts in 2020. Nostalgia for the games and cartoons of the 90s and her own island upbringing inspire the kind of magic Sam aims to cultivate in the studio’s debut title, Moonshell Island.
BRYAN DEPUY | @bryinlyin
Programmer for Moonshell Island
Bryan Depuy (they/them) is a software developer and artist based in Tkaronto/Toronto. From a background of audio engineering, community activism, and weird creative tangents, they somehow arrived at video games, where they now spend a good deal of time. They are thrilled and grateful to be collaborating with Cheekynauts as a programmer! You can also find them online at www.whosewoods.org or in the wreckage of Twitter as @bryinlyin.
AINHOA RUEDA | @AinRueda
Artist for Moonshell Island
Specializing in character and prop design, Ain’s ability to work within an extensive range of styles and mediums makes her a versatile and effective team member. As a lifelong stan for RPGs, the fantasy genre, and colourful cartoons, Ain’s passion is reflected in her delightfully imaginative creations.
ANNA E. | @QueerGermanGirl
Composer for Moonshell Island
Anna is an LA-based composer and music producer. Born in the southern German town Bamberg, she became interested in music production and songwriting at a young age. She landed her first video game composing gig in 2011. Since then, her music has been featured in numerous short films, commercials, documentaries, TV shows, high profile trailer campaigns and, of course, video games. In 2019 she won the 4th Sample Hero Scoring Competition. In 2021 she was awarded Composer of The Year by Protege.