Blog

Santria Retrospect 2018

The year 2018 was a game changer for Santria and marks the third year of development. Similar to 2017 a lot of stuff happened in my private life, which affected the progress of Santria and my view of life in different ways. In the end, gamedev turned out to be my safe haven to release my creativity and tackle challenges in a fun way. It was also the catalyst to meet a lot of same-minded people I become friends with.…

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Santria Retrospect 2017

In 2017, a lot of changes in my life happened. I finished my studies and started a full time job in Western Germany, including a big move (and an additional small move beforehand) and getting used to the new environment. These circumstances slowed down the development but I started to enjoy gamedev even more as a way to relax and rest myself after exhausting work. 2017 can be defined as the year I worked mostly on the concept and assets…

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Santria Retrospect 2016

Welcome to Part One of the Santria Retrospect Series, summarizing Santria’s development on an annual basis. At the end of the year, I enjoy to look back to see the achieved progress in a focused manner and get a refreshed overview about Santria’s development.

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Cheekynaut Travels

Cheekynaut Travels

Sometimes there isn’t much progress to report, but we still want to share our journey with you, so I hope you’ll enjoy my summary of the two-week adventure we just had together in Europe. Welcome aboard the acornship, destined for one action-packed European experience. Please mind the gap.

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Cheekynauts has launched!

Hi friend! Grab some coffee and sit down, we have something to talk about. Today, our Cheekynauts website has launched and we like to take this opportunity to explain the background of this endeavor a bit more!

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